http://forums.na.leagueoflegends.com/board/showthread.php?p=44622319#post44622319
原文網址,討論Rengar最新的變動情況 from RiotScruffy
As promised, I'm here with some updates about where the Rengar rework is at and I would also like to get your feedback on the direction and changes.
如同之前承諾的,我在這裡更新一下Rengar重製的情況,
同時我也希望能聽聽大家對這個改變方向的回應.
Overall we hope to accomplish these goals:
-Remove resourceless ranged harass in lane
-Add counterplay overall
-Make ferocity skill choices more compelling
-Improve Bonetooth Necklace in both satisfaction and uniqueness
-Lengthen the time Rengar can fight
-Many small improvements to make all abilities more satisfying and fun
整體來說,我們希望能達到這些目標
-移除撐線時的無資源消耗擾敵
-增加明確的反制法
-讓選擇強化的技能更有吸引力
-增加骨牙項鍊的滿意度和獨特性
-增加rengar能活在戰場上的時間
-許多的小修正讓每個技能都更讓人滿意且更有趣
So with those goals in mind, here is our current changelist (numbers aren't final so I'll post those later):
隨這這些目標,下面是我們現在的修正情況
(數字還沒定案,晚點會再PO)
General
-Buffs to base health regen and health per level
-All ferocity effects will deal damage based on champ level instead of the level of the spell
一般
-加強基本回血和升級獲得的生命
-被動強化的技能傷害會依英雄等級增加,而不是看技能等級
Passive
-Ferocity stacks will reset to 0 if they are not used or gained for 10 seconds
被動
-殘虐值10秒內沒用掉或取得新的殘虐將歸0
Q
-Cooldown lowered at all ranks
-Ferocity Q now gives the same attack speed buff as base Q
-Ferocity Q now gives 3 ferocity after it is used
-Ferocity Q damage scales on champ level instead of spell level
Q(兇殘打擊)
-全等級CD下降
-強化Q和一般Q都給一樣的攻速加成
-強化Q在使用後給三點殘虐值
-強化Q傷害隨英雄等級提升
W(獅吼)
-3 Seconds after the initial roar, Rengar roars again for PBAOE damage and builds another Ferocity
-Ferocity W scales on champion level instead of spell level
W(怒獅戰吼)
-獅吼三秒後,Rengar會再吼一次,再次造成傷害和新的殘虐值
-強化獅吼的傷害隨英雄等級提升
E
-E is now a skillshot
-E range increased from 575 to 1000
-Damage increased
-Slow increased
-Ferocity E deals damage based on champion level not spell level
-Ferocity E root duration increased
E(狩獵拋繩)
-E現在是指向技
-E的距離從575增加到1000
-E的傷害增加
-E的緩速增加
-強化E的傷害隨英雄等級增加
-強化E的綁人時間增加
R
-Stealth duration increased from 7s to 10s
-Rengar no longer gains movement speed while stealthed
-After exiting stealth, Rengar now gains a significant movement speed buff for 5 seconds
-The Ferocity gain begins after Rengar exits stealth instead of when the stealth begins
R(血性獵殺)
-隱身時間從7秒增加到10秒
-隱身時不再增加跑速
-在離開隱身後,Rengar接下來五秒內會有明顯的跑速加成
-殘虐值會在Rengar離開隱身後增加,而不是開始隱身就增加
Bonetooth Necklace
-Now is a trinket!
-Costs 0 gold!
-Has a new active that places a temporary ward
-No longer gives AD or AD per level
-3 Trophy Bonus: Movement speed out of combat and in brush
-6 Trophy Bonus: Additional leap range
-9 Trophy Bonus: Increased Thrill of the Hunt stealth duration
-14 Trophy Bonus: Gain movement speed while stealthed in Thrill of the Hunt
骨牙項鍊
-現在是個飾品!
-免費大贈送!
-能夠主動擺一個暫時的眼
-不再有額外AD和隨等級提升的AD
-3個戰利品-離開戰鬥後和在草叢內有跑速加成
-6個戰利品-額外的跳跳距離
-9個戰利品-增加大絕隱身時間
-14個戰利品-在大絕隱身期間有跑速加成
These changes are still WIP so this thread is all about getting your constructive feedback and having a dialogue to help us make Rengar a more fun champ for all players. I'll be coming back to the thread later today to discuss the feedback.-Scruffy
這邊的變化都還在調整中,所以這個討論串的重點在於得到大家有建設性的會應,
和討論如何讓Rengar成為一個讓大家都覺的很好玩的英雄.
我會在今天內回來看看這個討論串,並且和大家討論回應的內容.
This entry passed through the Full-Text RSS service — if this is your content and you're reading it on someone else's site, please read the FAQ at fivefilters.org/content-only/faq.php#publishers.